Terrain Test 1
While I've surfaced briefly, a quick blurb on another side project I've been chipping away at when given windows of opportunity. Can't really say a lot about it yet aside from the fact that it's going to involve procedural world creation. As such, here's an early prototype screenshot, showing random heightmap generation (roughly color coded) plus crude river and lake propagation.
I'm not even sure if the end result worlds are going to be as granular as this. One project I did back in college was a mix between designed and random worlds. I made a few hundred authored 'tiles', somewhat like the screens in Zelda. Each edge followed one of 8 templates, with the middles being fair game.
The tiles were then randomly drawn and assembled, Carcassonne style.
There is the potential in this project for multiplayer and world ownership, which might make designed elements like these look contrived and repetitive, as several people might have the "lake surrounded by 3 boulders" world tile.
More to come, perhaps with a proper project title.
The tiles were then randomly drawn and assembled, Carcassonne style.
There is the potential in this project for multiplayer and world ownership, which might make designed elements like these look contrived and repetitive, as several people might have the "lake surrounded by 3 boulders" world tile.
More to come, perhaps with a proper project title.
Labels: game design, procedural, prototype
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