Cog Part 2: Tilemap LOD prototype
Here's some brief footage of the first pass on an LOD based arbitrary scale tilemap engine. It only supports 4 zoom levels right now, since everything is being generated and stored in memory at once (resulting in a 2048x2048 tilemap, in addition to the lower size maps). Next step is making a file structure I can write/read as well as code to selectively load from that file based off of current LOD, position. Another thing I have to tackle is relative positioning and scale to keep the translation values from getting too large over the course of scaling up and down in the game.
After that I plan on making a tilemap editor that supports scaling up and down as well as loading images for tilemaps and getting something very basic in place to view in the zooming around app.
And I'm just now noticing how crappy the compression on the video is. Maybe I'll Vimeo or Youtube this later this evening.
After that I plan on making a tilemap editor that supports scaling up and down as well as loading images for tilemaps and getting something very basic in place to view in the zooming around app.
And I'm just now noticing how crappy the compression on the video is. Maybe I'll Vimeo or Youtube this later this evening.
0 Comments:
Post a Comment
<< Home